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But mostly they’re far too easily dispatched, either with a long range headshot or, should you miss and therefore raise an alarm, by simply hiding in the nearest bush with a silenced pistol and calmly picking them off as they form an orderly queue like it’s all-you-can-eat night at the Hot Lead buffet. At times they show some signs of tactical nous, by tossing a smoke grenade to mask their movements or bombing your last known position with a mortar strike in the more open areas, for example. Poor PatrolĮnemy soldiers might be blessed with supernatural levels of precision, but their actual smarts aren’t nearly as sharp.
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#Sniper ghost warrior 2 cover code#
Zeroing your scope, adjusting your aim for wind and bullet drop and then nailing a headshot in another postal code remains thrilling long after the novelty of the skull-shattering slow-mo gore shots has worn off, but the annoyingly accurate return fire from humble enemy assault rifles at such long ranges admittedly shatters the sense of realism somewhat. I found these long distance executions to be the strongest sections of Contracts 2. The latter restrict your movement to smaller maps, such as the top of a mountain range, but task you with eliminating targets that are in some instances over a thousand metres beyond your perimeter.
#Sniper ghost warrior 2 cover series#
Whereas the last game presented you with a series of sandboxes to sneak around in, Contracts 2 brings some welcome variety by alternating between two traditional open mission areas and three concentrated ‘long shot’ contracts. The mission structure, however, is slightly different to that of 2020’s Contracts.
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